Корпоративный закон: различия между версиями
imported>Quacks м Added rules navbar |
imported>Yawet330 м Fixed my literal two-year-old mistake that was never fixed by anyone else |
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Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. | Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance. | ||
<div style='text-align: center;'><h3>Injunctions</h3></div> | <div style='text-align: center;'><h3>Injunctions</h3></div> | ||
Injunctions are corrective measures to undesirable crew behavior. They can be issued with | Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanourss and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored. | ||
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1. <span style="color:#92D050">'''Infractions:'''</span> Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine. | 1. <span style="color:#92D050">'''Infractions:'''</span> Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine. | ||
2. <span style="color:#FFD965">'''Minor | 2. <span style="color:#FFD965">'''Minor Misdemeanours:'''</span> Crimes that warrant detainment. Sentences are usually ten minutes or a fine. | ||
3. <span style="color:#FF9961">'''Major | 3. <span style="color:#FF9961">'''Major Misdemeanours:'''</span> Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp. | ||
4. <span style="color:#C55911">'''Minor Felonies:'''</span> Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. | 4. <span style="color:#C55911">'''Minor Felonies:'''</span> Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp. | ||
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! style='background-color:#AEAAAA; width='75px' |Code | ! style='background-color:#AEAAAA; width='75px' |Code | ||
! style='background-color:#92D050; width='200px' |Infraction 1XX | ! style='background-color:#92D050; width='200px' |Infraction 1XX | ||
! style='background-color:#FFD965; width='200px' |Minor | ! style='background-color:#FFD965; width='200px' |Minor Misdemeanours 2XX | ||
! style='background-color:#FF9961; width='200px' |Major | ! style='background-color:#FF9961; width='200px' |Major Misdemeanours 3XX | ||
! style='background-color:#C55911; width='200px' |Minor Felony 4XX | ! style='background-color:#C55911; width='200px' |Minor Felony 4XX | ||
! style='background-color:#FF0000; width='200px' |Major Felony 5XX | ! style='background-color:#FF0000; width='200px' |Major Felony 5XX | ||
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<div style='text-align: center;'><h3>Minor | <div style='text-align: center;'><h3>Minor Misdemeanourss</h3></div> | ||
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<div style='text-align: center;'><h3>Major | <div style='text-align: center;'><h3>Major Misdemeanourss</h3></div> | ||
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Версия от 02:46, 6 сентября 2022
Notice: Last updated on 26/03/2022
Preface
Station Control and Conflict Management Regulations (Space Law) SCCMR, colloquially known as ‘Corporate Regulations’, is Nanotrasen’s corporate law, it does not apply everywhere besides stations belonging to NT. Whilst Nanotrasen’s own security isn’t present on some frontier stations, Lopland security enforces corporate law.
According to the laws of SolGov, NanoTransen lacks the authority or judicial privileges to execute an individual. Fortunately or perhaps unfortunately, such transgressions are rarely looked into on the frontiers.
SCCMR is not secret. The Head of Security & Centcom Officials have in-depth knowledge of SCCMR. The Captain, Security, Head of Personnel, the Blueshield, the Lawyer(s) and Silicons are encouraged to have above-average knowledge of SCCMR. Everyone not mentioned has layman-level knowledge, apart from Antagonists, who can have as much knowledge on it as they like.
Your primary objective as security and/or antagonist is to create the best roleplay opportunities possible for the server and the biggest net-gain of fun for everyone involved. This is how you actually win at the game.
General Overview
Corporate regulations are a form of cataloguing and classing behavior - criminal or nuisance.
Injunctions
Injunctions are corrective measures to undesirable crew behavior. They can be issued with Misdemeanourss and higher punishments in place of or in addition to regular penalties. Plea bargains are common causes for injunctions. Injunctions require a paper copy. The suspect is entitled to a copy, the original must be stored.
| Injunction Specifics |
|---|
Injunctions cannot impact on the suspects current ability to perform their duties.
You MUST demote the suspect if the injunction would bar or significantly impair their ability to do their job.
Example: You cannot bar a scientist from entering science; as it would prevent them from performing their Job.
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| • Injunctions may not last over thirty minutes. |
| • Injunctions may not prohibit the suspect from accessing any essential service - such as Medical
Treatment. |
| • Injunctions listed as a penalty only require the arresting Officer's approval to be put in place; but may be over-ruled by someone higher in the CoC (Chain Of Command) |
| • Injunctions not listed as a penalty require approval from the Warden, Head of Security or Captain (or acting). |
| • An injunction can be taken as a plea bargain and must always have the suspect’s signature. The suspect is entitled to a paper copy. |
Crime Tiers
1. Infractions: Generally mild crimes. Punishments are usually five minutes in the holding cell or a fine.
2. Minor Misdemeanours: Crimes that warrant detainment. Sentences are usually ten minutes or a fine.
3. Major Misdemeanours: Serious crimes that warrant extended detainment. Sentences are usually twenty minutes or work in the labor camp.
4. Minor Felonies: Very serious crimes that warrant admittance into general population prison. Usually twenty five minutes or work in the labor camp.
5. Major Felonies: Exceptional crimes that result in either permanent incarceration until transfer to a secure facility or execution.
Crime Stacking
All unique crimes covered by corporate regulations stack with other unique charges, meaning that someone may give an increased sentence to for engaging in multiple crimes but someone may not be given an increased sentence for multiple counts of the same crime, with multiple cases of murder being an exception and allowed to be charged individually. For example, you may charge someone for the murder of 2 different crewmembers but you can not charge them for the theft of 2 items or possessing multiple contraband items, in these cases you only charge the most severe type.
Criminal Offenses
Note: For current Contraband laws, see Contraband
To be charged with Accessory to Crime someone must willingly and knowingly participate in an illegal act. Not reporting a crime is not illegal and it does not constitute Accessory to Crime nor Obstruction of Justice.
| Неопасная контрабанда («B») | ||||||||||||||||||||||||||||||||||||||
Artifical Intelligence Detector
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Chameleon Gear
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Clandestine Device
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Codespeak Manual
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Decoy Nuclear Authentication Disk
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Foam Riot Dart
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Raw Telecrystal
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Smuggler Satchel
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SyndEye PDA app
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Syndicate Documents
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Universal Syndicate Suppressor
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| Опасная контрабанда («A») | ||||||||||||||||||||||||||||||||||||||
Agent ID Card
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Banana Grenade
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Binary Translator Key
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Box of Gorilla Cubes
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Brainwashing Surgery Program
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Briefcase Launchpad
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Dangerous Literature
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Dangerous Poison
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Dart Pistol
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Dehydrated Space Carp
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EMP Flashlight
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EMP Implant
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Energy Dagger
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EZ Clean Bundle
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Gloves of the North Star
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Hacked AI Upload Module
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Haunted Magic Eightball
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Holoparasite Injector
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Illegal PDA viruses
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KA Pressure Mod
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Makarov
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Modified Syringe Gun
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Mulligan
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Protocol CRAB-17 Phone
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Radio Jammer
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Radioactive Microlaser
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Reagent Dartgun
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Reverse Bear Trap
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Sleepy Pen
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Slipocalypse Clusterbang
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Storage Implant
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Throwing Weapons
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Toy Guns w/ Riot Darts
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| Особо опасная контрабанда («S») | ||||||||||||||||||||||||||||||||||||||
Australicus Slime Mutator
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Biohazard Grenades
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Biohazardous Chemical Sprayer
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Blast Cannon
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Clown Bomb
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Clown Car
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Concealed Weapon Bay
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Contractor Baton
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Contractor MOD |
Contractor Uplink
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Cryptographic Sequencer
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Dangerous Knowledge
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Energy Melee
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Explosive Implants
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Freedom Implant
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His Grace
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Holoparasite
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Hypnotic Flash
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Illegal Delivery Grenades
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Magillitis Serum Autoinjector
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Mini Energy Crossbow
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Modified ID Card
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Pizza Bomb
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Power Beacon |
Power Sink
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Powerfist
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Powerful Explosives
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Proximity Mine
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Radio Implant
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Reverse Revolver
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Romerol
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Stealth Implant
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Syndicate Detonator
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Syndicate Encryption Key
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Syndicate Firearms
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Syndicate MOD |
Syndicate Uplink
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Uplink Implant
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Wizard Equipment
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Usage Notes
- Any weapon being brandished or misused can be considered mid-level contraband
- Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.
- It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor inherently can you charge a virologist for having a sample of a harmful virus.
- You are only allowed to apply one contraband charge, of the highest tier item you find.
- The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.
- Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.
- Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.
- Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.
Exemptions and specific details
- Ammunition - Anyone with a weapons license is exempt, naturally.
- Armour Vests - Security, Command, The Blueshield, and the bartender are all exempt.
- Flashes - Heads of staff and roboticists are exempt.
- Jaws of Life - Engineers, atmos techs, and the CE are naturally exempt, as well as paramedics.
- Recreational Drugs - Space drugs and anything of similar effect
- Non-Prescription Drugs - Mindbreaker toxin or other chems which do not have lasting or damaging effects. A prescription signed by medical staff can waive this.
- Hard Drugs Cocaine, meth, krokodil, or anything on the same level that can cause significant harm to users. A signed and stamped prescription from the CMO alone can authorise small volumes of these to be carried.
- Any Firearm (without a license) The bartender has a license for their shotgun and their shotgun alone. Space explorers may have weapons, if they have a license. Vanguard Operatives are licensed. Charges can be lowered to mid- or low-level contraband considering the circumstances involved. Be careful not to equate a double-barrelled shotgun with some beanbags to a Bulldog with a mag of lethals.
- Hard Drug Stockpile - Large quantities of hard drugs. Any excess that would not fit in a single pill bottle may be considered here, or in a single regular box for things like cocaine.
- Syndicate Uplink An incredibly high-value item that should not be toyed around with. Any device with access to the Syndicate black market must be handled with the utmost care. Under no circumstances should security officers be purchasing things from this.
Detailed Crime Information. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Infractions
Minor Misdemeanourss
Major Misdemeanourss
Minor Felonies
Major FeloniesDisclaimerAll of these crimes usually warrant execution upon the person being found; doubly so if they resist. These crimes usually require direct witnesses and confirmation to charge for. This means you should ideally be using these crimes as a last resort charge.
Special Situations and Modifiers
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