Note: Any items not on the list are not considered contraband, This contraband guide is meant to highlight tiers, for if you find items on a person during a search. -Not- for if they're -actively using/attacking people with them. Possession is a different charge than it's malicious use, and a person cannot be charged with a "future crime" just because they were caught with something.
Quick Reference
| #
|
Non-Contraband No charge
|
Low-Level Confiscate item, 5 minute or 200cr fine
|
Mid-Level Confiscate item, 5-10 minutes or 500+cr fine
|
High-Level Confiscate item, 10-15 minutes
|
Critical-Level Confiscate item, 10-15 minutes
|
Special Contraband Impossible to remove, judge on a case-by-case basis
|
| 01
|
Adaptive Cardboard Cutouts
|
Any Ammo
|
Melee Weapons
|
All Illegal Implants
|
Buzzkill Grenades
|
Martial Arts
|
| 02
|
AI Detector
|
Armor Vests
|
Binary Encryption Key
|
Any Firearm (No License)
|
Clown Bomb
|
Any spells
|
| 03
|
Ammo Pouch
|
Contractor Space Suit + Helmet
|
Butcher Meat Hook
|
Big Syndicate EMP bomb
|
Cult Construct Kit
|
Holoparasite
|
| 04
|
Ancient Jumpsuit
|
Decoy Nuke Disk
|
Briefcase Launchpad
|
Both Emag Cards
|
Elite Syndicate Hardsuit
|
Holocarp
|
| 05
|
Ancient Toolbox
|
F.R.A.M.E
|
Codespeak Manual
|
Brainwashing Surgery Disk
|
Malorian Arms 14mm Strap
|
Syndicate Uplink
|
| 06
|
Clumsiness Injector
|
Flash
|
Combat Defibrillator
|
Bonebang
|
Armed Mech
|
|
| 07
|
Chest Rig
|
Chameleon Gear
|
Concealed Weapons Bay
|
C4, and X4 Charges.
|
Power Beacon
|
|
| 08
|
Deadly Bowler Hat
|
Magitilis Injector
|
EMP Grenades
|
Contractor Baton
|
Romerol
|
|
| 09
|
Deadly Origami
|
Mulligan
|
Guides to Advanced Mimery
|
Energy Sword
|
Super Ultra Hilarious Firing Pin
|
|
| 10
|
Dehydrated Space Carp
|
Telecrystals
|
Chameleon Projector
|
Gloves of the North Star
|
Syndicate Bomb
|
|
| 11
|
Energy Dagger
|
Guerilla Gloves/Any Tackler
|
Non-Lethal Poisons
|
Hacked AI Upload Module
|
Syndicate Minibomb
|
|
| 12
|
Exploding Hot Potato
|
Slipocalypse Clusterbang
|
Organic Resources Disturber
|
Infiltrator Set
|
Viscerator Delivery Grenade
|
|
| 13
|
EMP Flashlight
|
Stimpack
|
Radio Jammer
|
Katana
|
Double Energy Sword
|
|
| 14
|
Extra Bright Moff Lantern
|
Supressor
|
Syndicate Encryption Key
|
Lethal Poisons
|
Harmful Virus Samples
|
|
| 15
|
EZ Clean Grenades
|
Syndicate Tome
|
Thermal Imaging Glasses
|
Modified Syringe Gun
|
Nuclear Authentication Disk
|
|
| 16
|
Syndicate Paper Plane
|
Ultra Hilarious Firing Pin
|
Throwing Stars, Bolas
|
Powerfist
|
|
|
| 17
|
Haunted Magic 8-Ball
|
Voice-Muffling Balaclava
|
Disablers, Tasers
|
Reagent Dartgun
|
|
|
| 18
|
Holster, by itself
|
Jaws of Life
|
Energy Crossbow
|
Syndicate Hardsuit
|
|
|
| 19
|
Pizza Bomb
|
Rapid Construction Device
|
Reverse Beartrap
|
Syndicate Helmet
|
|
|
| 20
|
No-Slip Shoes
|
Pepperspray, Flashbang
|
Agent ID
|
Energy Shield
|
|
|
| 21
|
Radioactive Microlaser
|
Telescopic Baton
|
Gorilla Cubes
|
Heretic Blades
|
|
|
| 22
|
Rapid Banana Pie Cannon
|
Stunprod
|
Hard Drugs
|
Wizard Items
|
|
|
| 23
|
Sleepy Pen
|
Teleprod
|
Riot Darts
|
Basic Explosives. C4/X4/Grenades
|
|
|
| 24
|
Smuggler Satchel
|
Camera Bug
|
|
Kinetic Pressure Mod
|
|
|
| 25
|
Super Glue
|
Handcuffs/Advanced Restraints
|
|
Reverse Revolver
|
|
|
| 26
|
Syndicate Balloon
|
Non-Prescription Drugs
|
|
Sentry Gun Kit
|
|
|
| 27
|
Syndicate Cash Briefcase
|
|
|
Hard Drug Stockpile
|
|
|
| 28
|
Syndicate Playing Cards
|
|
|
|
|
|
| 29
|
Syndicate Smokes
|
|
|
|
|
|
| 30
|
Syndicate Soap
|
|
|
|
|
|
| 31
|
Syndicate Surgery Bag / Toolbox
|
|
|
|
|
|
| 32
|
Recreational Drugs
|
|
|
|
|
|
|
Notes
- Exceptions will be noted.
- Any weapon being brandished or misused can be considered mid-level contraband
- Certain items would be considered contraband after being seen in use. Those are marked with their respective grade colour.
- It is not contraband if the person with the item is intended to have it, obviously. For example, you can't charge a security officer for having a disabler, nor inherently can you charge a virologist for having a sample of a harmful virus.
- Do not stack charges unless marked. You are only allowed to apply one contraband charge, of the highest tier item you find.
- The Captain or Head of Security can authorise the use of contraband, though a written document must be provided. The document may be waived in case of emergency.
- Calls to arm the crew automatically waive contraband laws regarding firearms and melee weapons of high-level or lower.
- Miners are permitted to use weapons off-station freely while mining, but cannot have them drawn on station and must keep them non-visible whenever possible.
- Remember to gauge intent if possible. A firearm loaded with non-lethal ammunition could (and likely should) be considered lower contraband than one which is loaded lethally. Levels of contraband can be raised or lowered for specific cases, though use this in good faith.