Шахтёр

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Снабжение

Шахтёр

Глава: Квартирмейстер
Сложность: Средняя
Руководства: Lavaland, Megafauna, Auxiliary Base Construction Area
Доступы: Mining Station, Mining Station EVA, Cargo Office, Mineral Storage
Расширенные доступы: Отсутствуют
Обязанности: Добывай руду и переплавляй её в полезные материалы. Убивай фауну и исследуй загадочные руины.
Минимальные требования: Оставайся жив настолько долго насколько можешь чтобы принести накопанное на станцию.

СНАБЖЕНИЕ

Глава отдела:
Квартирмейстер
Должности снабжения
Руководства

Приветствую новоиспечённый шахтёр! Твоя основная задача - это копать породу, убивать монстров и умереть в одиночестве в глубинах этой шахты. Нет, не а пыльном астероиде, а в месте что мы называем Лаваленд!

Рутина на угольной шахте

Mining Dock
The Mining Dock is your access to the Mining Station.

Рутина шахтёра может быть утомительной, но помни что твоя работа играет ключевую роль в пищевой цепочке НИО, и за хорошую работу ты получаешь хорошую награду. Просто следуй нескольким советам и старайся не умереть на шахте.

Твоё рабочее место, лаваленд - скопище самых разных опасностей:

  • Пепельные штормы что прожигают твою одежду, нанося приличный урон ожогами. Появление чёрных частиц снаружи - признак надвигающегося шторма.
  • Лава - один неверный шаг и ты получаешь серьёзные ожоги и загораешься.
  • Пропасти - Раньше падение в пропасть удаляло твоего персонажа, но теперь в карго можно заказать спасательный крюк на удочку и вытащить упавшего товарища.

Риск встречи с этими опасностями можно снизить если смотреть под ноги и осматривать окружение. Лучше не наступать на лаву или пропасти и не выходить в бурю без защиты. Перед началом бури в чате появится предупреждение, так что пока ты недалеко от укрытия (или носишь с собой сжатую капсулу) ты будешь в безопасности.

Породу можно начать копать если нажать по ней или двигаться в её сторону с киркой или буром, но кинетический акселератор намного быстрее и более эффективный начальный инструмент и лучше отдать предпочтение ему нежели кирке или стандартному буру. Но стоит отметить что киркой и буром можно начать копать сразу всё что находится рядом и только ими можно вскопать поверхность для добычи пепла.

Работа с начальством

Кто же твой босс? Ты отвечаешь непосредственно перед Квартирмейстером как и остальной отдел снабжения. Он может просматривать камеры на аванпосту и имеет полный доступ на шахту.

Твои задачи

Ну вот ты и здесь на шахте, так что начинай копать! Как только твоя сумка для руды или ящик заполнились, относи накопанное на станцию и скинь руду возле Печки для руды Ore Redemption Machine, либо поднеси к ней ящик чтобы печь автоматически собрала твою руду и переплавила её. После нажми на кнопку "claim" Чтобы получить шахтёрские очки на свою ID. Теперь распечатай себе улучшенное оборудование на техфабе снабжения и потрать свои очки в шахтёрском автомате, Теперь хватай свой ящик и отправляйся копать дальше!

Что к чему

Снаряжение

  1. Не забудь снарядится! В шкафчике со снаряжением есть много всего, но тебе понадобятся очки с мезонным сканером, шахтёрский сканер, кирка(опционально), блюспейс капсула с укрытием (НЕ ЗАБУДЬ!) и твой стандартный прото-кинетический акселератор. Также в нём есть дополнительная сумка для руды и лопата для копания пепла (для стекла).
  2. Установи свой фонарик и нож на акселератор для экономии места и чтобы разделывать фауну без траты времени на доставание ножа.
  3. В твоей сумке есть шахтёрский воучер который можно потратить в шахтёрском автомате для покупки набора снаряжения на свой вкус, подробности ниже.
  4. Также в сумке есть воучер для костюма который можно потратить на том же шахтёрском автомате для покупки костюма исследователя или скафандра SEVA который защищает хуже, но предоставляет защиту от бури.
  5. На шахтёрском аванпосту можно взять костюм исследователя, маску для дыхания и балон с кислородом. В тех тоннелях аванпоста можно найти канистру с кислородом для заполнения балона. Также на нём можно найти ящики для руды.
  6. Перед тем как отправится копать, ты вероятно захочешь взять ящик для руды что может держать в себе бесконечное количество руды. Такие ящики можно найти на шахтёрском шаттле, на аванпосту и иногда на пустошах. Но их также можно сделать из досок.
  7. Разумно будет взять с собой GPS, переименовать его и сообщить об этом КМу и остальным шахтёрам. Если тебе повезёт то это поможет остальным найти твоё бездыханное тело в мед блок.

Копание породы

  1. Находи материалы. Чем дальше ты прокопаешься на север тем лучше будет руда. Включи свой сканер и положи его в сумку или свою коробку для ЧП. Сканер посылает импульс что позволяет увидеть где находится руда в небольшом радиусе. Постарайся накопать каждый вид материала.
  2. Если шахтёрская сумка на твоём слоте пояса или кармана то для сбора руды будет достаточно пройтись по ней и она автоматически соберётся в твою сумку. Если при этом тянуть ящик для руды, то руда будет перемещаться в него а не в сумку.
  3. Как только ты накопал достаточно, относи добытое на станцию. Не пользуйся перерабатывающей установкой на аванпосту, она устарела.
  4. У шахтёров есть доступ к научному каналу связи (:n), через который можно узнать какая руды недостаточно.
  5. Перетащи свой ящик на тайл приёма у печи Ore Redemption Machine (обычно северная или западная часть печи, зависит от станции). Вся руда из ящика автоматически перенесётся в печь Ore Redemption Machine.
  6. Возьми свою сумку для руды и используй её в руке чтобы скинуть всю руду на тайле приёма у печи Ore Redemption Machine(если загружать руду напрямую, очков начислено не будет), вся руда сразу перенесётся в печь. Уже переплавленный материал загруженный в печь не даст очков, они начисляются только за руду.
  7. Нажми "Claim". Нет, тебе не нужно вставлять в печь свой ID.
  8. Дальше отправляйся к шахтёрскому автомату для покупки продвинутого снаряжения за полученные очки.

Дела помимо копания породы

  1. Используй свои улучшенные инструменты для копания в глубины лаваленда.
  2. Распечатай продвинутый плазменный резак и Блюспей сумку для руды на техфабе снабжения для более эффективных раскопок.
  3. Если ты чувствуешь в себе силы, исследуй руины и умри мучительной смертью найди потрясающие предметы.
  4. Если ты чувствуешь в себе БОЛЬШИЕ силы, можешь попробовать найти мегафауну при помощи своего GPS и попробовать убить её ради очень ценных наград.

Снаряжение из воучера

Ты начинаешь смену с шахтёрским воучером в сумке что позволяет взять бесплатный набор из шахтёрского автомата. Вот список доступных наборов:

  • Survival Capsule and Explorer's Webbing: Разгрузка (что помещается на твой слот пояса) позволяет нести с собой больше предметов, а вторая капсула это приятный бонус. Цена в очках - 900 pts.
  • Resonator Kit: Резонатор и маленький огнетушитель. Цена в очках - 800 pts.
  • Mining Drone: Маленький компаньон что помогает в добыче руды и отбивании от фауны. полезен только если вставить в него {(H:title|sentience upgrade module|модуль улучшения интеллекта}}. Также в наборе есть продвинутый сварочный аппарат, сварочная маска и модуль для КА позволяющий стрелять не боясь задеть дрона. Цена в очках ~800 pts.
  • Extraction and Rescue Kit: Переносящий набор Фултон и маячок для него, что позволяет переносить к маячку добытую руду, разные предметы, мёртвых шахтёров или даже себя без необходимости идти на аванпост и садится на шаттл. как бонус ты получаешь 30 светящихся маячков. Цена в очках - 1700 pts.
  • Crusher Kit: Прото-кинетический крашер и маленький огнетушитель. Крашер это двуручное оружие с которым сложно не попасть под удар, но убийство крашером позволяет получить трофеи при убийстве фауны. Цена в очках - 800 pts.
  • Mining Conscription Kit: Спортивная сумка полная стандартного снаряжения для новобранцев - Прото-кинетический акселератор, нож, фонарик, костюм исследователя, мезоны, шахтёрский сканер, сумку для руды, специальный противогаз, ключ шифрования радио канала снабжения и ID с доступом шахтёра. Полезен когда наняли твоего метадруга нового шахтёра а всё снаряжение разобрали. Цена в очках - 1500 pts.

Mining Skill

Копание при помощи определённых инструментов будет медленно повышать твой навык копания, что позволяет копать быстрее. Так же если твой навык выше Journeyman ты также будешь иногда видеть руду вокруг себя при использовании шахтёрских инструментов.

Ради лучшего результата!

Копание ради копания вряд ли продвинет тебя далеко, но если регулярно относить накопанные материалы на станцию, ты будешь получать шахтёрские очки которые можно потратить на лучшие инструменты и оборудование из шахтёрского автомата. После, ты можешь использовать полученные инструменты для более копания в глубь лаваленда для добычи большего количества руды, чувствуй себя сильнее фауны и находи сокровища.

В шахтёрском автомате есть много полезных вещей для выживания: Медипен поможет тебе залатать ранения в экстренной ситуации, джаунтер спасёт тебя в случае если ты попал в смертельную ловушку. Стабилизатор ядер использованный на ядре легиона предотвратит сгнивание ядра что позволит всегда иметь под рукой предмет что лечит и убирает замедление от ранений. Но никто не мешает закупится сигарами и бухлом.

Стандартное снаряжение

Ниже представлен список стандартного снаряжения:

Основное снаряжение

Item Description

Explorer Suit
Имеет встроенный капюшон. Имеет защиту от тепла и холода, по сути это приличная броня без замедления. У него нет защиты от космоса, но он может держать баллон с кислородом или большую часть шахтёрского снаряжения. Также может быть улучшен 3-мя шкурами голиафов.

Защита: Melee 30-60, bullet = 10, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 50, fire = 50, acid = 50.


Explorer Gas Mask and Oxygen Tank
С их помощью ты можешь дышать на лаваленде. Баллон с кислородом можно найти в специальном хранилище, и он помещается в слоте хранилища скафандра. Также можно использовать свой маленький баллон из коробки который помещается даже в кармане. С полными баллонами ты вряд ли останешься без кислорода.

Meson Scanners and Automatic Mining Scanner
Включённый сканер будет подсвечивать любую руду на экране- он работает даже в коробке. Также он используется что бы обезвредить гибтонит.

Global Positioning System, GPS
Консоль что отображает состояние здоровья на станции не может получить данные с датчиков твоего костюма пока ты на лаваленде. Так что если иметь GPS с собой это сильно облегчит поиски твоего трупа. Так же с его помощью можно найти других шахтёров (если они тоже взяли GPS), мегафауну, тендрилы и прочие руины что имеют GPS сигнал. Не забудь поменять название твоего GPS на твоё имя.

Proto-kinetic Accelerator
Стандартное шахтёрское оружие. Хорошее свойство которого - это увеличенный урон в условиях низкого давления, идеален для копания и может стрелять бесконечное количество раз. Минусами КА являются - незначительный урон в местах с нормальной атмосферой, перезарядка после каждого выстрела и дальность всего в три шага. Конечно можно взять сразу два таких и стрелять хоть из обоих сразу в Боевой режим По умолчанию включается на клавишу 4 или F. Если режим включён, нажав пустой рукой по персоне, вы ударите его, или поможете ему, если режим выключен. Не позволяет вам менятся местами или быть подвинутым другим игроком., но ценой будет более долгая перезарядка и более низкая точность если стрелять с двух рук.

КА наносит brute урон (40 стандартно или 10 в местах с высоким давлением), от которого может защитить показатель брони от взрывов. Поэтому броня сапёра и МОД-сьют Директора исследований будут защищать от 90% наносимого урона.


Survival Knife
Используется для разделывания фауны (Ударь им труп в Боевой режим По умолчанию включается на клавишу 4 или F. Если режим включён, нажав пустой рукой по персоне, вы ударите его, или поможете ему, если режим выключен. Не позволяет вам менятся местами или быть подвинутым другим игроком.). Лучше подходит для сражения вблизи, в отличии от кирки, но как не странно им нельзя копать. Помещается в твоих ботинках, чтобы достать его нажми ALT-кликом по ботинкам. Но лучше прикрепить его к твоему КА.

Survival Emergency Medipen
Медипен для выживания в суровых условиях, лечит большую часть основного урона. ОСТОРОЖНО: Медленно наносит урон некоторым органам. В местах с высоким давлением потребуется 10 секунд для введения половины реагентов, в отличии от мест с низким давлением где вводится всё и сразу. Содержит 8u Epinephrine, 8u Aiuri, 8u Libital и 6u Leporazine.

Point Transfer Card
Карта для хранения и переноса шахтёрских очков.

Bluespace shelter capsule
Активировав её в руке через короткий промежуток времени появится прекрасное убежище. Пепельная буря не наносит урона внутри, но фауна по преждему может добраться до тебя проломив стены. В убежище есть хранилище с гитарой (или мешочком с игральными костями) и несколькими donk-пакетами. В нём также есть стазисная кровать. Никогда не покидай аванпост без капсулы, тем более что одна такая есть в каждом шахтёрском шкафчике.

Ore Satchel
Нужна для переноса руды не в руках, может хранить до 50 единиц руды в одном слоте. Руду можно переместить в ящик просто кликнув её по нему.
Совет новичкам: Поставь свою сумку для руды в карман и тащи за собой ящик для руды, таким образом вся руда на которую ты будешь наступать автоматически перенесётся в ящик.

Ore box
Нужен для переноса большого количества руды. Пока сумка может собирать руду пока не закончатся свободные слоты, ящик имеет бесконечное вместилище. Его нельзя взять в руку но можно таскать за собой.

Используй свою сумку на ящике чтобы переместить всю руду в него, но куда лучше будет таскать ящик за собой с сумкой в кармане.


Mining Voucher
Находится в твоём кармане, исользуй его на шахтёрском автомате для получения одного бесплатного набора предметов.

Seclite
Более яркий фонарик которым можно нанести 9 единиц урона. Может быть установлен на КА для экономии места.

Вторично снаряжение

Предметы необходимость в которых не такая критичная, ситуативно полезны.

Item Description

Pickaxe
Устарела из-за прото-кинетического акселератора и резонатора. Тем не менее может быть использована для копания широких тоннелей, хорошо себя показывает в ближнем бою и сойдёт за альтернативу в случае потери резонатора. Также помещается в разгрузке.

Shovel
Создана для сбора песка. Помещается в рюкзаке. Ухудшенная версия компактной кирки.

Crowbar
Им можно снять улучшения с КА, или открыть обесточенные шлюзы. Можно найти в твоей коробке.

Продвинутое снаряжение

Ниже представлены предметы покупаемые за шахтёрские очки в шахтёрском автомате:

Voucher/Reward Equipment

These items can either be acquired from a voucher, or can be bought with mining points, usually earned from delivering ore to the Ore Redemption Machine Ore Redemption Machine on the station. Prices are included.

Mining Equipment Vendor
Mining Equipment Vendor
Mining Equipment Vendor List
Item Description cPrice
1 Marker Beacon A glowing prism stone that you can anchor to the ground. Useful if you tend to get lost. a10 Points
10 Marker Beacon Same as above, but 10 beacons. a100 Points
30 Marker Beacon Same as above, but 30 beacons. a300 Points

Whiskey
A bottle of alcohol, helps you forget you literally work in hell. a100 Points

Absinthe
A bottle of alcohol, helps you forget you literally work in hell. a100 Points

Cigar
A high-quality havana cigar. a150 Points

Soap
A bar of slippery soap. a200 Points
Файл:Laser pointer.png
Laser Pointer
Just a laser pointer, don't shite it into people's eyes. Useful against rogue Cyborgs. a300 Points

Toy Facehugger
An extremely realistic-looking facehugger toy, to prank the crew with. Latches onto faces and tears off masks. a300 Points

Stabilizing Serum
Can be used on legion souls to prevent them from decaying. a400 Points

Fulton Beacon
Creates an anchored beacon when used in hand that fulton packs can target as a drop-off point. a400 Points

Bluespace Shelter Capsule
The Shelter Capsule is indispensable for long expeditions: it creates an ash-storm proof 3x3 room complete with breathable air, a sleeper and some warm donk-pockets. a400 Points

GAR Mesons
A pair of very sharp meson scanners. Can be thrown as a weapon, with a chance to embed. a500 Points

Chest Webbing
Can be worn on the belt slot, stores mining equipment. a500 Points

Survival Medipen
Contains several healing and heat-stabilizing chemicals. Using more than one in a short period may cause overdosing. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. See contents here. a500 Points

Brute First-Aid Kit
Contains bandages and brute-healing patches. a600 Points

Tracking Implant Kit
Contains three tracking implants and a locator; useful if you want others to find your corpse for up to 10 minutes after death. a600 Points

Wormhole Jaunter
One-use item that creates a wormhole to a random beacon on station. The portal is unstable and will make you dizzy after using it. Can be worn on the belt slot to prevent death on chasms. a750 Points

Proto-kinetic Crusher
A powerful two-handed melee weapon. Shoots kinetic bolts that don't deal damage, but can mark large creatures making the hammer deal increased damage (20->50 Brute) when used on them. It will deal even greater damage (80) on backstab.
What makes the Crusher special, is that enemies killed by it have a chance to drop trophies, powerful "modkits" that can be attached to the Crusher.
a750 Points

Proto-kinetic Accelerator
The classic mining weapon. Buy it from here if you did not get one at roundstart. a750 Points

Advanced Mining Scanner
A upgrade over the default Mining Scanner. This tool has a much larger detection radius of seven tiles (the entire screen), and updates more frequently. a800 Points

Resonator
Another deadly tool. This will, when used on rock or an empty space, create a field on that spot that lasts until detonated, causing serious damage (60 Brute) to anything standing on it. Has 2 modes: Automatic detonation after 2 seconds, or manual which triggers after you hit a field with resonator. You can activate it in your hand to switch mode. Fields can chain detonate. Just like the kinetic accelerator, it does reduced damage (20) in pressurized environments. Using it on an already-marked spot will instantly rupture the field. a800 Points

Luxury Medipen
Cutting edge bluespace technology allowed Nanotrasen to compact 60u of volume into a single medipen. Contains rare and powerful chemicals used to aid in exploration of very hard enviroments. WARNING: DO NOT MIX WITH EPINEPHRINE OR ATROPINE. Takes 10 seconds to inject and only injects half the reagents unless done in low pressure environment, where it's instant. Contains 10u Salbutamol, 10u Penthrite, 10u Oxandrolone, 10u Salicyclic Acid, 10u Omnizine, and 10 Leporazine. a1000 Points

Fulton Extraction Pack
A balloon that can be used to extract equipment or personnel who are outside (not within the station or the mining base) to a Fulton Recovery Beacon. Anything not bolted down can be moved. Swap which beacon the pack is aiming at by using the pack in hand. It has a limited number of uses, examine the pack to check how many are left. a1000 Points

Lazarus Injector
A miracle injection capable of reviving simple living beings from death, making them friendly to you and the crew. Useless on humans, monkeys, and other complex living beings. Resurrect Ian for all access from a thankful Head of Personnel! Or make yourself a pet Goliath. The lazarus injector can be EMP'd to make revived mobs hostile to everyone but you. Also useful for bartering with the HoP or any staff with a pet. Expect R&D to want one, as it has high research value. a1000 Points

Silver-plated Pickaxe
Slightly better than the default pickaxe, but still a lot worse than your starting KA. a1000 Points

Mining Conscription Kit
Contains a proto-kinetic accelerator, survival knife, seclite, mesons, an ore scanner and satchel, an explorer suit and gas mask, a supply encryption key and a card which adds mining access to IDs. a 1500 Points

Mining Jetpack Upgrade
A jetpack that you can attach to any hardsuit for better mobility. Useless on Lavaland but great back on the station. a2000 Points

Space Cash
A thousand credits, to spend however you want! Of course, it's almost completely worthless on the station. a2000 Points

Mining Hardsuit
A nostalgic suit piece from the older days of asteroid mining. Useless on Lavaland but great to explore space. Can be upgraded up to 3 times with goliath plates. a2000 Points

Diamond Pickaxe
For when you want something shinier and better than your default pickaxe and the scientists are either too lazy or too dead to make drills or jackhammers. STILL worse than a basic KA. a2000 Points

Super (Upgraded) Resonator
Like the regular resonator, but able to have 6 fields active at a time - with no damage penalty for fields that are detonated early. Also comes with a third mode: Matrix traps, which makes fields detonate when someone walks over them. a2500 Points

Jump Boots
A pair of boots that allow you to jump over three tiles, skipping chasms. Does not prevent lava damage, however. a2500 Points

Luxury Shelter Capsule
Tired of cramped shelter capsules? This is for you! Comes with a three-course meal, a deluxe companion and much more. a3000 Points

Luxury Elite Bar Capsule
A luxury bar in a capsule. Bartender required and not included. a10000 Points

KA White Tracer Rounds Mod
A modkit that makes your KA's projectile flight path visible, in a white color. a100 Points

KA Adjustable Tracer Rounds Mod
A modkit that makes your KA's projectile flight path visible. Use in hand to cycle between colors. a150 Points

Super KA Chassis Mod
A modkit that makes your KA look yellow, like one of the no longer existing Super-Kinetic Accelerators. a250 Points

Hyper KA Chassis Mod
A modkit that makes your KA look orange, like one of the no longer existing Hyper-Kinetic Accelerators. a300 Points

KA Range Mod
A modkit that increases your KA's range by 1. a1000 Points

KA Damage Mod
A modkit that increases your KA's damage by 10. a1000 Points

KA Cooldown Mod
A modkit that reduces your KA's cooldown by 0.25 seconds. a1000 Points

KA AoE Damage Mod
A modkit that makes your KA hit in a 3x3 AoE, dealing 20% of the original damage per modkit. a2000 Points

Mining Drone
This helpful little guy goes around collecting loose ore so you don't have to. Will drop its haul when you hit it with the mining scanner. Clicking on it with an empty hand will toggle it between ore collection and wildlife fighting mode, where it will attack xenos with its built-in kinetic accelerator and drill. Will not pick up sand with no nearby ore around, for some reason. Comes with an upgraded welding tool if redeemed via voucher. It cannot be repaired while it is fighting. It can be further upgraded with special modules bought from the vending machine to increase its effectiveness. a500 Points

Drone: Melee Upgrade
Increases the Drone's melee damage. a400 Points

Drone: Health Upgrade
Increases the Drone's health. a400 Points

Drone: Ranged Upgrade
Decreases the Drone's ranged weapon's cooldown. a600 Points

Drone: AI Upgrade
Installs a high tech AI into the Drone (grants a ghost control over the Drone). a1000 Points
Free Golem Equipment Vendor
Free Golem Equipment Vendor


The Free Golem ship has some extra goodies:

Golem Equipment Vendor List
Item Description cPrice

Extra ID
An extra ID that works for holding money and entering the station. a250 Points

Science Goggles
A pair of regular science goggles. a250 Points

Monkey Cube
A single monkey cube. Just add water. a300 Points

Toolbelt
A toolbelt, like the ones on station. a350 Points

Royal Cape of the Liberator
A replica of the Liberator's cape. A must-have for every Free Golem. a500 Points

Grey Slime Extract
Ever wanted to do Xenobiology on Lavaland? There you go. a1000 Points

Trigger Guard Modification Kit
A trigger modkit that allows golems to use the Kinetic Accelerator. a1700 Points

The Liberator's Legacy
A box with all circuit boards needed to build your own RnD department! The RnD console synchronizes with the station's server. a2000 Points

Изучаемое снаряжение

Ниже представлены предметы которые могут быть напечатаны после изучения в НИО.

RnD Gear
Item Description

Mining Drill
Может быть изучен раньше всего. Вдвое быстрее стандартной кирки, но его быстро заменят продвинутые варианты буров.

Diamond Tipped Mining Drill
Усиленный бур что почти мгновенно копает породу. Для создания требует алмазы.

Sonic Jackhammer
Само воплощение копания. Практически мгновенно копает породу, но требует большое количество ресурсов.

KA Triggerguard Mod
Улучшение для КА позволяющий расам что не могут стрелять из огнестрела использовать КА, к примеру големам или халкам.

KA Range Mod
Улучшение на КА увеличивающее дальность выстрела на 1.

KA Damage Mod
Улучшение на КА увеличивающее урон КА на 10 единиц.

KA Cooldown Mod
Улучшение на КА сокращающее время перезарядки на 0.25 секунд.

KA AoE Mining Mod
Улучшение на КА что позволяет сразу добывать площадь 3 на 3. Не наносит урон по площади. Ты скорее будешь использовать плазменный резак для копания, а КА оставишь для сражений.

Plasma Cutter
Инструмент для быстрого копания (а также сварка). Стреляет выстрелами что выкапывают до 5 тайлов с породой за раз. Может быть заряжен плазмой или плазменной рудой. Нее лучший инструмент для сражения, даже в местах с высоким давлением.

Advanced Plasma Cutter
Инструмент для быстрого копания (а также сварка). Стреляет выстрелами что выкапывают до 10 тайлов с породой за раз, что фактически позволяет копать настолько быстро насколько быстро ты ходишь. Может быть заряжен плазмой или плазменной рудой.

Mining Satchel of Holding
Очень дешёвая в изготовлении сумка что вмещает бесконечное количество руды.

Night Vision Mesons
Очки что работают как обычные мезоны, но плюсом они позволяют видеть в темноте, что убирает необходимость в источниках.


Все вышепоказанные предметы могут быть напечатаны на техфабе отдела снабжения.

The Wildlife

Lavaland is filled with a variety of bloodthirsty alien lifeforms populating the caverns, walking just fine over the ponds and puddles of lava. Fortunately, you can fight them whilst taking minimal damage, if you have the know-how.

Useful items can be harvested from these creatures' corpses should you triumph; butcher them with a knife by attacking the corpse on Боевой режим По умолчанию включается на клавишу 4 или F. Если режим включён, нажав пустой рукой по персоне, вы ударите его, или поможете ему, если режим выключен. Не позволяет вам менятся местами или быть подвинутым другим игроком. and the goods will spill out!

Wildlife
Creature Description Threat

Legions
Considered annoying at worst, and a free minor heal at best. These creatures unleash legion skulls, one after another at you whilst trying to keep a distance. Fortunately, each of its spawn dies in a single hit (even a single punch), and deal tickle damage to you; the legion itself can't directly hit you. It's best to go on the aggressive against these with pickaxe in hand, advancing constantly whilst picking away each of its brood. Once you've closed the gap or have it stuck in a corner, it's toast. If you fall unconscious while you're being attacked, however, you will instantly die and be turned into a Legion.


It drops a core when killed. Hit yourself with the core and it will give you a slowdown immunity for a while and slight heal. Don't think you can store these for later, though -- they will spoil after a few minutes unless you use a stabilizer from the vending machine. However active legion cores can be inserted into one's chest (as an organ) through surgery to provide a hands-free use of it, which will automatically activate if you fall into crit.
tl;dr strategy: Attack with your pickaxe/knife. Hack your way through the legion and its heads until the host is mush. Alternatively, two KA hits kill a Legion, or one KC mark detonation.

Low

Watchers
Fierce, territorial beasts capable of firing freezing beams, cold enough to inflict serious freeze burns while the watcher closes in and attacks its immobilized target. Fortunately, they don't attack unless someone comes close to them, so if you don't feel confident, you can just wait until you have a few more goliath plates, or maybe some gibtonite.


Butcher a watcher for 2 pieces of diamond ore. Use your ore box for cover while shooting them with your KA from a distance. Alternatively, with a KC, close the distance before it shoots you, then alternate marking it and hitting it, and pop a survival pen afterwards.
Tip: Watchers are notably weak to explosions due to the nature of their bodies, taking over half their health in damage from even the weakest of explosions.

Medium

Goliaths
The bane of many careless miners. These monsters carry a hefty health pool, a mean wallop, and a deceptively dangerous ranged tentacle attack. They are inherently resistant to lasers, so using a KA is the best option regarding dealing with these. They move at a slow pace, stopping every couple seconds to burrow tentacles under you. These will trap you for a long duration if you stand on top of them for too long.


Fighting them is simple: Shoot, step back, shoot, avoid tentacles. Repeat this process until it stops moving. Alternatively, with a KC, get in mark range, mark it, run in, hit it, run out, avoid tentacles, repeat.
Butcher a goliath for its hide and its meat. Goliath plates can be used to reinforce your hardsuit and helmet a maximum of three times, allowing you to turn your suit into something closer to a piece of riot gear if you hunt some Goliaths. The meat can be cooked in lava.

High

Necropolis Tendrils
Huge spikes of organic matter, from the base of which crawl out countless monsters. Each Tendril only spawns one kind of monster, between legions, goliaths and watchers, every once in a while. The tendrils themselves are fairly fragile and will die in a few well-placed shots, if you can fight through the other mobs. Once killed, it will drop its loot, shake the earth around it for a while, and then spawn a huge chasm around it, destroying anything that did not get out of the way in time. Chasms are deadly even after formation and should be avoided.


Fighting them can involve killing all its protectors patiently, or using tactics like gibtonite. Either way, once killed, ignore the remaining monsters, grab the chest, and RUN.
When killed, they spawn necropolis chests which can contain a variety of useful artifacts, that usually cannot be found anywhere else. See the table below for the possible loot.

Medium to Very High

Goldgrubs
Mostly harmless and quite rare. These creatures swallow up any loose, valuable ore they can find and flee when approached by a human, smashing through even solid rock on their path of escape before burrowing into the ground. A tactic toward killing one is to throw an ore towards it, and quickly charging in to kill it while it's busy eating, but note that kinetic accelerator shots do nothing against these. Their skin is reflective, requiring a pickaxe melee smackdown to ensure a kill.


When killed, they spit up multiple pieces of ore, based on what they ate. Feed them many different types of ore before killing them, and they'll spit out more of each type than you gave it! Just don't let it get away after spooking it.

None

Megafauna
Extremely big and powerful creatures, that randomly spawn in lavaland. Each one of these emits a GPS Signal that can be tracked with your own GPS, to either seek or avoid them.

To beat them and get their valuable loot, you must either have good equipment or be VERY good at dodging their attacks, as failure usually means not only death, but gibbing as well.
Their slow speed means that you can usually outrun them, although you should be careful of not letting them hitch a ride in the mining ferry, as the station has very few weapons that can damage megafauna.

EXTREME

Shiny Mobs

Common lavaland mobs now have rare mutations. Common mining mobs have a 1% chance on initialize to gain a new appearance and new stats, however, this is 5% for legions.

Wildlife
Creature Description Threat

Dwarf Legion
On the rare occasion that a human with dwarfism falls to a legion, they can become infested like any other. Dwarf legions have 20 less health but move slightly faster.


It drops a soul, the exact same soul as dropped by the normal legion.

It's still rather harmless. 2 KA shots kill it, a couple of pickax swings will knock it out.

Low

Magmawing Watcher
Whenever a shiny watcher appears, (which is a 1% chance), there's a 75% chance that the mutant is going to be a magmawing watcher, and a 25% chance that it is going to be an icewing watcher. When raised very close to lava, some watchers adapt to the extreme heat and change coloration. Such watchers are known as magmawings and use intense heat as their tool for hunting and defense. The magmawing watcher shoots scorching blasts instead of freezing blasts, which heats you up and can set you on fire.


Unlike normal watchers, a shot from this watcher will set you on fire, and trying to roll it out will only result in the watcher getting more free shots on you, which means that you're pretty much forced to man up, pop a survival medi-pen, and melee it to death while you lose half of your HP to fire.

It has normal watcher loot. It's really simply just not worth fighting.

High

Icewing Watcher
Whenever a shiny watcher appears, (which is a 1% chance), there's a 25% chance that the mutant is going to be an icewing watcher, and a 75% chance that it is going to be a magmawing watcher. Very rarely, some watchers will eke out an existence far from heat sources. In the absence of warmth, their wings will become papery and turn to an icy blue; these watchers are fragile but much quicker to fire their trademark freezing blasts. The icewing watcher has 50 less health and fire shots 33% more often, as well as dropping 5 diamonds and no sinew


It's a beefed up watcher which is more tanky and shoots more often. Treat it like a normal watcher, except you have to get into cover a bit quicker each time.

It has normal watcher loot, but drops 5 diamonds instead of 2, and drops no sinew.

High

Ancient Goliath

Goliaths are biologically immortal, and rare specimens have survived for centuries. This one is clearly ancient, and its tentacles constantly churn the earth around it. Tentacles constantly extrude from the ground around it, even when it is not aggroed to any particular object.


It is recommended that you clear an area around the ancient goliath so that you can take shots at the ancient goliath without getting snagged by the tentacles. Once you've done that, just run circles around the thing while shooting at it, and dodging any emerging tentacles.

When killed, they drop their goliath hide directly, more can be obtained through butchering.

Very High

Necropolis Chest Loot

Necropolis Chests are guaranteed whenever you destroy a tendril or a pulsating tumor. They also drop from the Legion megafauna, when you kill a Stage 3 skull.

Necropolis Chest Loot
Name Description
Paradox Bags A pair of bags with a linked storage: anything that is put in one can be pulled out of the other and vice versa.
Soulstone A soulstone much like the kind used by a Blood Cult or by the chaplain on MetaStation, except it can be used multiple times. When used on a corpse it disintegrates it, and traps the soul inside the gem. The soul can then be released as a weak ghost bound to the will of the soulstone's owner, or it can be put into a construct shell, if you somehow own one.
Файл:Cursed Katana.gif Cursed Katana A cursed katana for ninja enthusiasts. It deals 15 damage to unarmored targets. It is a retractable but irremovable organ, when you obtain it out of the tendril chests you have to use it in your hand. Файл:Cursed Katana Organ.gif But it's cursed, and it mauls your hand if you retract it without attacking a live target. Able to do combos (viewble by examining it twice), and has a lower attack cooldown when attacking fauna.
Eye of God A strange eye. It can be worn on the glasses slot to gain the ability to scan targets to reduce their attack speed, along with night and meson vision.
Flight Potion
("Strange Elixir")
A bottle containing 5 units of flight potion. Ingesting flight potion will turn the drinker into an angel: a human with wings. Wings allow jetpack-like movement wherever there's air when activated, also giving increased speed and free movement over tables and chasms. You lose your back slot as an angel.

It only works when drinking at least 5 units, so do not dilute or split the content. Does 20 brute damage when drunk.

Cursed Heart A cursed heart. When used, it grants fast regeneration, but it must be pumped manually at least once every 3 seconds and one second early to account for lag. Screen turns red if you miss a beat and lose 100u of blood but gain 50u every successful pump. Warning though, there is no warning except by medical scanner on how close you are to death. Before use I recommend that whoever uses this has a blood bag ready for transfusion and a medical scanner to keep an eye on your blood level.
Ship in a Bottle When used, spawns a Mysterious Boat, which can travel over lava without need for oars.
Berserker Hardsuit A hardsuit coming from a Khorne Berserker Champion. It has no slowdown, is immune to magic and ash storms, by getting damaged in it you gain berserk charge, which you can use to start attacking incredibly fast with a lot of melee armor while losing your ability to fire guns.

melee = 30, bullet = 30, laser = 10, energy = 20, bomb = 50, bio = 100, rad = 10, fire = 100, acid = 100

Sord An unbelievably shitty sword.
Файл:Dusty shard.gif Dusty Shard When used, spawns a power miner bound to you. The type is chosen at random.
Red/Blue Cube A pair of cubes. When one is used, it teleports the user to the location of the other cube, with no cooldown.
Wisp Lantern A lantern containing a wisp. When used, it releases the wisp, making it orbit around the user's head and granting it thermal vision and serving as a light source. It can be returned to the lantern by using it once again. The lantern does not otherwise need to be carried or protected for the effect to persist.
Immortality Talisman A magic talisman. When used, it makes the user invulnerable but immobile for ten seconds. Being invulnerable does not protect from instant death effects such as singularities or point-blank bombs. Has a 60 seconds cooldown.
Instant Summons Spellbook A spellbook that grants you Instant Summons. When first used, it binds the item currently in your hand; every time it is used after will teleport the linked item (and any container it should be inside) to your hand.
Book of Babel Instantly teaches you all languages. One time use only.
Jacob's Ladder A ladder that extends all the way to a different Z-level.
KA Death Syphon/bounty Modkit Disk Allows you to make a modkit that when killing or assisting in killing a creature permanently increases your damage against that type of creature.
AoE Hybrid Modkit Disk A disk that allows you to make a Kinetic Accelerator Modkit that allows it to both mine and deal damage in a 3x3 AoE. Secondary targets receive 25% of the original target's damage, up from the 20% of the normal AoE damage modkit
KA Rapid Repeater Modkit Disk Allows you to create a modkit that greatly reduces the KA's cooldown on striking a living target or rock, but greatly increases its base cooldown. Don't miss!
KA Resonator Blast Mod Disk A tech disk that allows you to create a mod that uses the kenetic accelerator to fire shots that leave and detonate Resonator blasts.
Файл:Modkit crystal.png Lifesteal Crystal Modkit A mod kit that, like the name suggests, steals life from enemies you attack. Comes with a free cult blankie!
Файл:Memento mori.png Memento Mori A necklace that once equipped links your life to it. You cannot die while it is equipped but if removed turns you into dust. Seals your guardian spirits while you're in crit (-100%).

Note: Megafauna are the exception and will still turn you into gibs if you're knocked into critical condition.

Файл:Asclepius active.gif Rod of Asclepius A rod that can be used to make yourself start swearing an oath. If you finish the oath, the staff will bind to your hand, giving you a healing aura and pacifism. You will also gain the ability to perform multiple surgeries at once.
Файл:Concussive gauntlets.gif Concussive Gauntlets Jackhammer in the shape of gloves, for fast mining without needing to hold any tools.

For the bosses' loot, see Megafauna.

Pulsating Tumor

See Pulsating Tumor

Crusher trophies

Each time you kill a Lavaland enemy with the Crusher, there is a chance that it drops a trophy. These can be attached to your Crusher for unique effects.

Item Enemy Description

Legion skull
Legion Makes your Crusher recharge faster.

Goliath tentacle
Goliath Mark detonations deal more damage the more health you're missing.

Watcher wing
Watcher Mark detonations delay some creatures from using certain attacks for 0.5 seconds.

Magmawing Watcher wing
Magmawing Watcher After a mark detonation, the next destabilizer shot will deal damage.

Icewing Watcher wing
Icewing Watcher Similar to normal Watcher wings, but lasts 0.8 seconds over 0.5 seconds.

Eye of a blood-drunk hunter
Blood-drunk Miner On mark detonation, gain stun immunity, damage-slowdown immunity and 90% damage reduction for one second.

Tail spike
Ash Drake Mark detonations deal area damage and push enemies back.

Demon claws
Bubblegum & Wendigo Melee hits deal bonus damage and heal you. 500% as strong during a mark detonation.

Blaster tubes
Colossus On mark detonation, the next shot moves slower, but deals damage.

Vortex talisman
Hierophant Mark detonations create barriers that only you can pass.
Файл:Iceblocktalisman.png
Wendigo horn
Wendigo Mark detonations deal twice as much melee damage.
Файл:Iceblocktalisman.png
Ice block talisman
Demonic Frost Miner Mark detonations freeze and immobilize its target.

Craftables

Not only can you kill the local fauna, you can also cobble together items from their smashed remains. Open the crafting menu for this.

Item Description

Ash Drake armor
A really strong, storm proof hardsuit that doesn't slow you down. 5 Ash Drake hide, 2 Watcher sinews, 10 bones.

melee = 65, bullet = 15, laser = 40, energy = 40, bomb = 70, bio = 60, rad = 50, fire = 100, acid = 100.


Goliath Cloak
Weaker than the standard explorer suits and can't be upgraded, but way more stylish. 2 leather, 2 Watcher sinews, 2 Goliath hides. To get leather, strip goliath hide with your knife, wash it in the sinks on the mining base, then throw it in the microwave.

ALSO: This may call itself a cloak, but it goes in your bodywear slot, like a hardsuit or the explorer suit. It's not a real cloak. melee = 35, bullet = 10, laser = 25, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 60, acid = 60


Lava Boat
A boat that can travel over lava, but is terribly unsafe as it'll usually set both you and held items on fire. Needs an oar to move. Crafted from three Goliath hides.

Goliath Bone Oar
An oar crafted from two Goliath bones. Robust.

Bonfire
Perfect for roasting lizard tails over. Five tower-cap logs.

Mushroom Bowl
A bowl made out of mushrooms. Crafted from five Polypore mushroom shavings.

Xenoforms

You're not always the only sentient being on the planet. Aside from the lovecraftian horrors living down there you may also content with several groups or factions of beings on the planet. Some hostile, some friendly.

The follow is a list of all known sentient groups found on the planet based on information sent from recon squads.

Podmen

Recon Expedition #4
Threat Level: Minimal, Non Hostile
Note: A small group of podmen were observed living inside a sealed vault. They appear minimally armed and seem to avoid leaving their home.

Recon Expedition #9
Threat Level: Minimal, Non Hostile
Note: A unidentified flying object was seen crashing by Recon Team Charlie during expedition #8. Alpha team on expedition #9 located a group of golems, the golems appeared utterly uninterested in their surroundings all things considered.

Recon Expedition #13
Threat Level: Medium, Hostile
Note: It appears a group of Basiliscus Lizretus, also known as Lizardmen, live on the planet, they are hostile to all intruders. These 'ashwalkers' only started to appear when mining operations started, they are agile but lightly armed, wielding primitively forged armor and spears. They appear to also have a hostile relationship with the wildlife, having been observed killing and dragging wildlife corpses away, as to why they need these corpses the recon team is unable to ascertain.

Syndicate Agents

Recon Expedition #45
Threat Level:Extreme, Hostile
Notes: It has come to attention that the syndicate (direct corporation/group unknown) has recently set up a large compound in lavaland. This may explain where expedition #38-44 has gone. They are equipped with high end weaponry and has been stated that trace bits of gunpowder has been found around the lava moat that the base is stationed in, suggesting that this base may be wired to self-destruct. We also detected radio waves coming and going from the compound. If found, turn back and report to your superiors immediately.

The Ores

These are what you should be looking out for, generally try and get a good mix of the more exotic ore types. Iron ore is ok but it sells for little and is highly abundant on the station already.

Name Wall Raw Ore Money Reward Value Processed Ore Frequency Uses
Iron 1 Very Common For just about everything.
Sand 1
Very Common For making glass, which has a plethora of station applications. Activate sand in your hand to make sandstone bricks. These can be used to make dirt which can be used to grow plants.
Plasma 15 Common Ship sheets back to Centcom for bonus money to the cargo budget.
Silver 16 Semi-Common Making dosh, mechs, and researching Bluespace.
Gold 18 Semi-Common For making various electronics or pimping out Beepsky.
Titanium 30 Uncommon For high-tech mechs or R&D components. Also for building shuttle walls and floors.
Uranium 30 Uncommon For making you radioactive (notice: no joke, this shit is deadly as a wall or a door). Delicious cocktails.
Diamond Файл:Diamondore.png 50 Rare For making mech parts, among other industrial uses.
Bluespace Crystal 50 Rare These crystals can be used in various ways. Give them to science to increase bluespace science, hold onto them to use as a risk free jaunter, or throw them at people to make them teleport randomly (often into space.)
Bananium Файл:Bananimumore.png 60 HONK! A rare and unusual mineral found exclusively in clown-controlled space. Used only for the H.O.N.K. mech and other clownlike items.
Gibtonite N/A Uncommon For trolling miners blowing shit up, whether they be solid asteroid or other things. Hitting it with your mining tools will start a chain reaction. If you don't stop the reaction with your mining scanner in time, the gibtonite will explode. If you do, you can mine the ore, pick it up (you need both hands free) and use it as an explosive. The closer the gibtonite was to exploding before defused, the more potent its power. Cannot be forged or turned in to the Ore Redemption Machine Ore Redemption Machine, so don't bring any of this to the station or else you'll be arrested ignored by security because they don't know what the hell it is. Gibtonite can be used to craft a Chemical Payload .

How to obtain Gibtonite: Hit ore, count to 8 flashes of the ore then hit it with your scanner. Gibtonite varies in the number of reactions it has, so you may get lower quality ore. Use 2 of the 0 reaction ores (the most potent) to blow open the AI core and make it cry at it's malf failure!

Alloys

Some ores can be smelted to produce alloys.

Plastitanium
Plastitanium
  • Нахождение: Syndicate spacecraft
  • Использование: Evil walls and floors
  • Стратегия: Use it to create the walls and flooring used in a Syndicate spacecraft
Описание

An alloy of plasma and titanium.

Who Needs What

Miners don't have to deliver ores directly to departments -- they can if they want, or if those bastards are too lazy to leave their fortress of autism science -- but it never hurts to know what to aim for.

  • Scientists at least a bit of every ore. In exchange, they may research upgrades for your Kinetic Accelerator, a Plasma Cutter, a Mining Satchel of Holding, and, if you're lucky, Night Vision Meson Scanners or a Bag of Holding!
  • Roboticists need diamond, uranium, silver and gold for building mech parts. Give them enough and you've indirectly helped out most of the departments on the station if the Roboticists are competent enough to build helpful stompy mechs for everybody! Too bad the lavaproof Firefighter is the only good mech for mining. Get a Clarke and reap the profits.
  • The Quartermaster may want mineral sheets to trade them in for bonus supply credits. Plasma in particular is both common and valuable.
  • Everybody could always use more iron, glass and plasteel, but especially Roboticists and Station Engineers.
  • The Chemist and Xenobiologist will all appreciate having extra plasma.
  • A competent Virologist can use several sheets of uranium to create incredibly powerful healing viruses that let you heal out of crit in two seconds.
  • A Clown with Bananium is a grateful and dangerous ally.
  • The Bartender can use a few sheets of uranium or iron to craft some of his rarest cocktails.

Secrets of Lavaland

While on Lavaland, you may come upon artificial structures. They can have items ranging from magical artifacts, to other lifeforms, to alien facehuggers. If you are at all unsure, always let your mining buddies know using :u before going in: some ruins can be very dangerous.

Tips

  • Always go with at least two other people when mining. Not only can you mine faster together, the chance that they could both be 'lings/traitors is rather low. Pickaxe to the skull tends to put down most people.
  • You can view the contents of a mining satchel as if it were a backpack.
  • Middle mouse click swaps your hand, allowing you to shoot minerals and grat them with the satchel quickly.
  • Minebots are great at distracting monsters. Just walk near and bash the distracted target with your drill. They can take quite a beating, though goliaths can take them down pretty quickly if you're not quick enough. Plus they collect all the crap gibtonite left.
  • The Proto-kinetic Accelerator can destroy electrified grilles without needing a pair of insulated gloves.
  • The Proto-kinetic Accelerator will obliterate a space carp in one hit while in space.
  • You can dual wield PKAs. Use Боевой режим По умолчанию включается на клавишу 4 или F. Если режим включён, нажав пустой рукой по персоне, вы ударите его, или поможете ему, если режим выключен. Не позволяет вам менятся местами или быть подвинутым другим игроком. to fire both at once.
  • The Head of Personnel may reward you with all access if you resurrect Ian. Also, sometimes the Research Director will reward you for a pet gold grub.
  • If you're expecting trouble on the station, consider taking out a window on the mining shuttle before you return to make a quick getaway so you're not trapped like a rat in a cage.
  • The mining drone can be repaired with a welding tool, but not in the middle of a fight. A goliath will always win in a one on one fight with a mining drone.
  • You could alternatively buy the drone, fully upgrade it, give it an AI Module, and tell it to go valid-hunt. A mining drone dragging a bar of soap is surprisingly robust against even changelings.
  • Life improving things:
    • Mining suit upgrade : Goliath plates add +10% melee resist each time when applied to a suit. The plates will stack until they reach 30%, which may help you live in case a goliath grabs you.
    • Security Jumpsuit : This gives a +10% melee resist to everywhere but your head. Nag the QM or HoP to give you one.
    • Augmentations : Augs are VERY useful for miners, as healing with a welder is ultimately easier. Plus they work differently than armor when it comes to protection, instead reducing all brute damage taken by an augmented body part by 5 (4 for burn). Also they are ashproof. If you get fully augumented, you are ash storm proof. Downside : EMP vulnerability.
  • Kinetic accelerators can be used as infinite tools to navigate space, since every time you fire, it'll throw you in the opposite direction.
  • Sentient minebots can very easily be commanded to go help security if there is an imminent threat to the station. Their melee saw is very robust, and works just as well as on the station as it is on lavaland. The proto-kinetic accelerator that they are equipped with is very robust when in space.
  • If you dont have a mining satchel of holding, and no ore box, you can deconstruct tables in the library (the curator is probably too busy organizing a game of D&D to really care much) to obtain wooden planks. You can then use these wooden planks to fabricate an ore box.
  • If science hasn't researched Advanced Mining Technology within 10 minutes of the start of the shift, please remind them. There is normally at least 1 single person in science competent enough to do so.

Dead Space

A traitorous miner has a lot of advantages. You have a space suit for free right away and a robust pickaxe. Certain minerals you'll find have more "specialized" uses -- uranium structures will irradiate people, plasma can start fires, gibtonite goes boom. You can also buy dangerous "mining" tools and possibly even revive those monsters you've been fighting. As long as you have some mineral wealth or an ore box with you, no one will suspect your presence around the station, even in highly restricted areas like robotics or toxins, and if you are smart enough, you could get a big stompy mech to drill people to death! In addition, Lavaland is isolated, dangerous, and as expansive as you're willing to dig out. Plenty of room for somebody to get lost in... Forever!

Tips for Traitoring

  • If you're a miner and you have to kill another miner; there's a really easy way to block communications one way so he can't call for help.
    • Grab a multitool, go to the mining communications room.
    • Use the multi tool on the relay and make sure the relay isn't sending, meaning your headset won't go to people on the station.
    • Kill your target with their shouts for help unheard.
  • You can get plasma at exactly the heat you need for canister bombs by welding a plasma door in vacuum. Use an air pump to take it, then put [REDACTED] KPa into an empty large tank (the size of plasma, emergency O2, etc). You can then ignite it with a can of pure O2 set to release at 1013.25 KPa. This is the Shaft Miner's canister bomb. It's easy to set up on Lavaland.
  • More than one uranium wall is hilariously deadly, as they give off a pulse of radiation every couple of seconds. This pulse makes other uranium walls in range pulse as well, and they all run on their own timer.
  • Tiers 0-1-2-3 can gib bodies, remember mining suits take 50% of damage away from bombs, so strip miners you want to make disappear forever first.
  • Ripley is a fairly robust murdering tool, if you can, convince robotics to put a gravity catapult on it. SLAM PEOPLE INTO WALLS. THE SUFFERING NEVER ENDS.
  • Space is your best ally. Your weapons are more lethal in space, and anyone who wants to chase you will need access to a jetpack and EVA gear. Make people fight on your terms by blowing up the station with various Gibtonite charges, or bust in, stun and drag targets into space.
  • You can make a chemical payload container using any shitty bit of gibtonite. This can be useful for making chemical bombs, but it relies on knowing how to obtain specific chemicals that can be robust and accessible to a Miner.

Tips for Culting

If you're a miner, Mining Station is the perfect hive for a cult. The back room can easily be broken down by Constructs, runes can be placed, and a single artificer can make it very difficult for Security to try and raid. Remember to cut cameras, so a Non-Asimov AI doesn't bolt and electrocute every door. Remember to use Teleport other to get Cultists off station and into safe custody. Warning: Teleporting from Lavaland will make the destination rune glow brightly and open a rift in reality that may not only reveal the rune, but the location of your base as well.

Профессии на станции Skyrat